Chat about AI dev here
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wingraider
- Posts: 60
- Joined: Sun Jun 27, 2010 11:42 am
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by wingraider »
bustygals wrote:bustygals wrote:Silco wrote:
/disagree
move(x,y,z) would probably be better
will try to see if it works with ugp co-ord
sweet! now can move to the ugp npc.
it may also be nice to test if it can move to the alternate mickeys that aren't abusable.
let us know if it works ^____^
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Silco
- Posts: 31
- Joined: Fri Oct 23, 2009 7:32 am
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by Silco »
bustygals wrote:bustygals wrote:Silco wrote:
/disagree
move(x,y,z) would probably be better
will try to see if it works with ugp co-ord
sweet! now can move to the ugp npc.
another use for move is in LoD
Using the built in inventory, when refiniedotite, 100 = 'TRUE' then move to entrance, use this with running mode enabled
speeds it up.
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samarn
- Posts: 1
- Joined: Mon Sep 13, 2010 3:44 pm
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by samarn »
Does the script working guys? In case it does, where will i put the script or i need to make zonemap script in the uif folder? thnx....
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newbelind
- Posts: 5
- Joined: Tue Aug 24, 2010 3:00 pm
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by newbelind »
can make this file?.sorry noob english