New AI

Chat about AI dev here
mayonis
Posts: 37
Joined: Thu Oct 20, 2011 9:39 pm

Re: New AI

Post by mayonis »

nice job dneet! gogo
baso nate burit!!
ZeusueZ
Posts: 2
Joined: Sat Jun 23, 2012 11:26 am

Re: New AI

Post by ZeusueZ »

I Think he's working on a "PAID BOT" now

ULTRASHOVEL is the name...

Good luck for us who cant subscribe to that monthly
dneeht
Posts: 175
Joined: Mon Sep 12, 2011 10:02 am
Location: Japan
Contact:

Re: New AI

Post by dneeht »

Geer_SEA_121005.zip
It's prototype.
We can use old AI (SCR functions).
faith
Posts: 13
Joined: Fri Sep 14, 2012 4:06 am

Re: New AI

Post by faith »

dneeht wrote:Geer_SEA_121005.zip
It's prototype.
We can use old AI (SCR functions).
how to work this AI?
mayonis
Posts: 37
Joined: Thu Oct 20, 2011 9:39 pm

Re: New AI

Post by mayonis »

how to use dneeht? already put AI script scp but nothing ;)
baso nate burit!!
exem
Posts: 11
Joined: Thu Oct 04, 2012 11:21 am

Re: New AI

Post by exem »

not done yet i think its prototype he said.
dneeht
Posts: 175
Joined: Mon Sep 12, 2011 10:02 am
Location: Japan
Contact:

Re: New AI

Post by dneeht »

Did the blue message come out?
For example, 'ATTACKER_TS_KEEP : Start!!!'.
lockhead
Posts: 4
Joined: Tue Sep 20, 2011 9:18 pm

Re: New AI

Post by lockhead »

dneeht wrote:Did the blue message come out?
For example, 'ATTACKER_TS_KEEP : Start!!!'.
i'm testing it right now. what i can see is only GAME MASTER. No blue message or anything.

also, when i run geerloader, a message pop out saying its protected or something...
xllstyluzllx
Posts: 1
Joined: Thu Dec 15, 2011 7:53 pm

Re: New AI

Post by xllstyluzllx »

nope nothing appears more than the fps and the [game master] on top of screen....

how to activate it? ATTACKER_TS_KEEP : Start!!!'. ??????
lockhead
Posts: 4
Joined: Tue Sep 20, 2011 9:18 pm

Re: New AI

Post by lockhead »

would you kindly guide us how to activate the AI? :)
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