NEW working ai macro at 10.6 GE

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wakekeke70
Posts: 33
Joined: Mon Oct 10, 2011 3:59 am

Re: NEW working ai macro at 10.6 GE

Post by wakekeke70 »

janri14 wrote:what file I rename?

"rename file xml_nit.xml to xml.xml"

the xml_nit.xmt file is a .ipf file is that the one that i should be renaming?

thanks
===============================================================
rename file xml_nit.ipf to xml.ipf
copied/replace it at c:\<gamefolder>\Granado Espada\ge

Shift + L to start AI
Shift + M to disable it

enjoy !
yazak
Posts: 4
Joined: Thu Jun 21, 2012 10:50 pm

Re: NEW working ai macro at 10.6 GE

Post by yazak »

wakekeke70 wrote:
janri14 wrote:what file I rename?

"rename file xml_nit.xml to xml.xml"

the xml_nit.xmt file is a .ipf file is that the one that i should be renaming?

thanks
===============================================================
rename file xml_nit.ipf to xml.ipf
copied/replace it at c:\<gamefolder>\Granado Espada\ge

Shift + L to start AI
Shift + M to disable it

enjoy !


I've tried pressing the "Shift + L" and "Shift + M" keys but nothing appeared. and, those keys on the png attached doesn't work on me. :S
should i make a clean patch of my granado? i've tried using another AI when it was on v.9.5.


And btw, i'm using the window mode client. the one that bypasses xtrap, i guess.. because when i try to launch the main launcher. there's some error that pops up.
nbsonha
Posts: 3
Joined: Sat Feb 18, 2012 6:36 pm

Re: NEW working ai macro at 10.6 GE

Post by nbsonha »

I Install new version 10.6 and not Edit file .
I did follow the instructions but AI not working
Rename file xml_nit.ipf > xml.ipf and copy/paste to folder granadoespada/ge .
Where I was wrong ?Please help me
symbol
Posts: 6
Joined: Sun Jun 17, 2012 8:41 am

Re: NEW working ai macro at 10.6 GE

Post by symbol »

im playing in sGE and its not working on me :(
asdqwe
Posts: 7
Joined: Thu Jun 21, 2012 3:01 pm

Re: NEW working ai macro at 10.6 GE

Post by asdqwe »

ohh yes hahaha RENAME file xml_nit.ipf to xml.ipf

thanks for the correction![/quote]

dude will it work of the hotkey is default???? any other need to work on this?
wakekeke70
Posts: 33
Joined: Mon Oct 10, 2011 3:59 am

Re: NEW working ai macro at 10.6 GE

Post by wakekeke70 »

asdqwe wrote:ohh yes hahaha RENAME file xml_nit.ipf to xml.ipf

thanks for the correction!
dude will it work of the hotkey is default???? any other need to work on this?[/quote]


no need to fix it
its embedded at the xml.ipf itself...
:ugeek:
symbol
Posts: 6
Joined: Sun Jun 17, 2012 8:41 am

Re: NEW working ai macro at 10.6 GE

Post by symbol »

wakekeke70 wrote: no need to fix it
its embedded at the xml.ipf itself...
:ugeek:
dude why its not working on me? all that appears are auto potion and range
yazak
Posts: 4
Joined: Thu Jun 21, 2012 10:50 pm

Re: NEW working ai macro at 10.6 GE

Post by yazak »

symbol wrote:
wakekeke70 wrote: no need to fix it
its embedded at the xml.ipf itself...
:ugeek:
dude why its not working on me? all that appears are auto potion and range

same here. all i got is attack & range, resu, auto pots, healing type: squad or family, master reset. that's all.
wakekeke70
Posts: 33
Joined: Mon Oct 10, 2011 3:59 am

Re: NEW working ai macro at 10.6 GE

Post by wakekeke70 »

FYI

it means simply extract the file to any target directory... rename it... and copy the XML.IPF inside the <Granado Espada\GE> folder
start playing the game and login
when ur inside the game... press left shift + L key and click the ground for able it to work... :ugeek:
asdqwe
Posts: 7
Joined: Thu Jun 21, 2012 3:01 pm

Re: NEW working ai macro at 10.6 GE

Post by asdqwe »

wakekeke70 wrote:
asdqwe wrote:ohh yes hahaha RENAME file xml_nit.ipf to xml.ipf

thanks for the correction!
dude will it work of the hotkey is default???? any other need to work on this?

no need to fix it
its embedded at the xml.ipf itself...
:ugeek:[/quote]


not even working on sGE :?
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