[GPGT] Prison Break AI in action

Chat about AI dev here
Bionic
Posts: 107
Joined: Mon Jun 28, 2010 1:17 am

Re: [GPGT] Prison Break AI in action

Post by Bionic »

PKO88 wrote:You can bind 'Toggle("warehouse")' to hotkey, if you over collect just move it to vault. I have over 1k rat toenails in vault and like 360 (this is amount i will have to collect next time) in my inventory in rare case of getting send to prison. You can only store items in vault beside of city maps that allow to take them out.
You meant we can open the vault windows in Prison and store excess meat & toenails?
Interesting. I will try it over later with new mule account. :)
pirate_sephiroth
Posts: 95
Joined: Sat Nov 07, 2009 11:04 pm
Location: Brazil

Re: [GPGT] Prison Break AI in action

Post by pirate_sephiroth »

bad bad idea.. I'd ask you to edit the posts, but I don't think it can be avoided now

it was good while it lasted

in b4 the patch

Image
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adobo
Posts: 8
Joined: Sat Jul 31, 2010 4:05 am

Re: [GPGT] Prison Break AI in action

Post by adobo »

PKO88 wrote:You can bind 'Toggle("warehouse")' to hotkey, if you over collect just move it to vault. I have over 1k rat toenails in vault and like 360 (this is amount i will have to collect next time) in my inventory in rare case of getting send to prison. You can only store items in vault beside of city maps that allow to take them out.
tried that one and it works but not in prison, I wonder if there are also commands to access map restricted shops and crafters like for example, the gloomy old man and his recipe shop or the wandering merchant in castilla
PKO88
Posts: 8
Joined: Fri Dec 04, 2009 4:38 pm

Re: [GPGT] Prison Break AI in action

Post by PKO88 »

pirate_sephiroth wrote:bad bad idea.. I'd ask you to edit the posts, but I don't think it can be avoided now
This trick is so old that i really doubt it will be ever fixed, if IMC intend to fix it they would do it long time ago.
pirate_sephiroth
Posts: 95
Joined: Sat Nov 07, 2009 11:04 pm
Location: Brazil

Re: [GPGT] Prison Break AI in action

Post by pirate_sephiroth »

PKO88 wrote:This trick is so old that i really doubt it will be ever fixed, if IMC intend to fix it they would do it long time ago.
You're underestimating the effects of the glitch.
And it is gonna be patched.
And a few more cool people will quit the game hahaha.

all thanks to your big mouth! heheh

(unless the guys from imc are really retarded)
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regal098
Posts: 7
Joined: Mon Mar 28, 2011 6:03 pm

Re: [GPGT] Prison Break AI in action

Post by regal098 »

Nice work!How about the development process?
Amphyxvena
Posts: 4
Joined: Mon Nov 01, 2010 12:59 am

Re: [GPGT] Prison Break AI in action

Post by Amphyxvena »

Would be great if you could share it with us.. I'm currently stuck in Disneyland with 2k worth of toenails and meats to collect.

And I'm really lazy..
amistlr
Posts: 5
Joined: Wed Jul 20, 2011 11:19 pm

Re: [GPGT] Prison Break AI in action

Post by amistlr »

yeah. please release it officially :) would be a big help for us :D thanks in advance
greenbee25
Posts: 2
Joined: Thu Feb 24, 2011 3:12 am

Re: [GPGT] Prison Break AI in action

Post by greenbee25 »

any can help me how to do prison break..step by step..thnk you so much....
mayonis
Posts: 37
Joined: Thu Oct 20, 2011 9:39 pm

Re: [GPGT] Prison Break AI in action

Post by mayonis »

really nice ;)
baso nate burit!!
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