GeScripter Or New Version for TGE

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topshingi
Posts: 3
Joined: Tue Nov 25, 2014 6:15 am

GeScripter Or New Version for TGE

Post by topshingi »

> http://getoolbox.bakufu.org/

>Update Getaddress.xml Please..!

I want to file GeScripter Or New Version of Server Thailand Can you help me or not. -> http://ge.playpark.com/th/holykingdom/

You described very little

thank you.
topshingi
Posts: 3
Joined: Tue Nov 25, 2014 6:15 am

Re: GeScripter Or New Version for TGE

Post by topshingi »

This Code for update is can't hotkey control-->fail

Code: Select all

<?xml version="1.0" encoding="UTF-8" ?>

<MiFormatter>

<format input="ge.exe" output="GeAddress.ini" baseAddress="0x00400000" xml:space="preserve">
[Address]
Session=0x<codeValue>
	83C6 0A            <!-- ADD ESI,0A                              -->
	56                 <!-- PUSH ESI                                -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
GetExpTable=0x<codeValue>
	E8 \r4             <!--CALL \r4                                 -->
	8BC8               <!--MOV ECX,EAX                              -->
	E8 ********        <!--CALL ********                            -->
	8BC8               <!--MOV ECX,EAX                              -->
	8D84DF ******      <!--LEA EAX,[EBX*8+EDI+******]               -->
</codeValue>
GetExp=0x<codeValue>
	E8 \r4             <!--CALL \r4                                 -->
	8BC8               <!--MOV ECX,EAX                              -->
	8D84DF ******      <!--LEA EAX,[EBX*8+EDI+******]               -->
</codeValue>
;GetExp=0x<codeAddress>
	55                 <!--PUSH EBP                                 -->
	8BEC               <!--MOV EBP,ESP                              -->
	807D 08 96         <!--CMP BYTE PTR SS:[EBP+8],96               -->
	76 04              <!--JBE 04                                   -->
	C645 08 96         <!--MOV BYTE PTR SS:[EBP+8],96               -->
</codeAddress>
GetStanceExpTable=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 ********        <!-- CALL ********                           -->
	8BD8               <!-- MOV EBX,EAX                             -->
	0FB746 04          <!-- MOVZX EAX,WORD PTR DS:[ESI+4]           -->
	83F8 19            <!-- CMP EAX,19                              -->
</codeValue>
GetStanceExp=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	8BD8               <!-- MOV EBX,EAX                             -->
	0FB746 04          <!-- MOVZX EAX,WORD PTR DS:[ESI+4]           -->
	83F8 19            <!-- CMP EAX,19                              -->
</codeValue>
Session_GetName=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	85C0               <!-- TEST EAX,EAX                            -->
	74 3B              <!-- JE SHORT 3B                             -->
	83C6 03            <!-- ADD ESI,3                               -->
</codeValue>
Session_GetStat=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	0FB74D 0C          <!-- MOVZX ECX,WORD PTR SS:[EBP+C]           -->
	33C0               <!-- XOR EAX,EAX                             -->
	33D2               <!-- XOR EDX,EDX                             -->
	2BC8               <!-- SUB ECX,EAX                             -->
</codeAddress>
Session_GetStanceCount=0x<codeValue>
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	EB 02              <!-- JMP SHORT 02                            -->
	8BC7               <!-- MOV EAX,EDI                             -->
</codeValue>
Session_GetIndexedStance=0x<codeValue>
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	85C0               <!-- TEST EAX,EAX                            -->
	74 09              <!-- JE SHORT 09                             -->
	FF30               <!-- PUSH DWORD PTR DS:[EAX]                 -->
</codeValue>
;Session_GetIndexedStance=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	85C0               <!-- TEST EAX,EAX                            -->
	74 09              <!-- JE SHORT 09                             -->
	FF30               <!-- PUSH DWORD PTR DS:[EAX]                 -->
</codeValue>
Session_GetActiveStance=0x<codeValue>
	E8 \r4             <!-- |CALL \r4                               -->
	8B4D 14            <!-- |MOV ECX,DWORD PTR SS:[EBP+14]          -->
	8904B1             <!-- |MOV DWORD PTR DS:[ECX+ESI*4],EAX       -->
	46                 <!-- |INC ESI                                -->
	83FE 03            <!-- |CMP ESI,3                              -->
</codeValue>
;Session_GetActiveStance=0x<codeValue>
	E8 \r4             <!-- |CALL \r4                               -->
	8944B5 EC          <!-- |MOV DWORD PTR SS:[EBP+ESI*4-14],EAX    -->
	46                 <!-- |INC ESI                                -->
</codeValue>
Session_GetMyPcIndex=0x<codeValue>
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	8BD8               <!-- MOV EBX,EAX                             -->
	6A 05              <!-- PUSH 5                                  -->
	53                 <!-- PUSH EBX                                -->
</codeValue>
Session_GetSquadID=0x<codeValue>
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	E8 ********        <!-- CALL ********                           -->
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	D905 ********      <!-- FLD DWORD PTR DS:[********]             -->
	50                 <!-- PUSH EAX                                -->
	51                 <!-- PUSH ECX                                -->
	8BCE               <!-- MOV ECX,ESI                             -->
	D91C24             <!-- FSTP DWORD PTR SS:[ESP]                 -->
	E8 ********        <!-- CALL ********                           -->
	5E                 <!-- POP ESI                                 -->
	C3                 <!-- RETN                                    -->
</codeValue>
;Session_GetSquadID=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	85C0               <!-- TEST EAX,EAX                            -->
	74 32              <!-- JE SHORT 32                             -->
	68 ********        <!-- PUSH ********                           -->
	BE 00020000        <!-- MOV ESI,200                             -->
</codeValue>
;Session_GetSquadID=0x<codeValue>
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	E8 ********        <!-- CALL ********                           -->
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	D905 ********      <!-- FLD DWORD PTR DS:[********]             -->
</codeValue>
Session_GetZoneInfo=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	83C0 18            <!-- ADD EAX,18                              -->
	50                 <!-- PUSH EAX                                -->
	68 ********        <!-- PUSH ********                           -->
	8D85 ****FFFF      <!-- LEA EAX,DWORD PTR SS:[EBP-****]         -->
	6A 18              <!-- PUSH 18                                 -->
	50                 <!-- PUSH EAX                                -->
</codeValue>
Session_GetCurGlobalServerInfo=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	FFB0 E0010000      <!-- PUSH DWORD PTR DS:[EAX+1E0]             -->
</codeValue>
Session_GetLoginInfo=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	8378 ** 10         <!-- CMP DWORD PTR DS:[EAX+18],10            -->
</codeValue>

CStringID_Constructor=0x<codeValue>
	8D4D C8            <!-- LEA ECX,[EBP-38]                        -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
CAiActor_Destructor=0x<codeAddress>
	6A 04              <!-- PUSH 4                                  -->
	B8 ********        <!-- MOV EAX,********                        -->
	E8 ********        <!-- CALL ********                           -->
	8BF1               <!-- MOV ESI,ECX                             -->
	8975 F0            <!-- MOV DWORD PTR SS:[EBP-10],ESI           -->
	C706 ********      <!-- MOV DWORD PTR DS:[ESI],********         -->
	8B8E ****0000      <!-- MOV ECX,DWORD PTR DS:[ESI+174]          -->
	C745 FC 09000000   <!-- MOV DWORD PTR SS:[EBP-4],9              -->
</codeAddress>

GetMainThread=0x<codeValue>
	3C 01              <!-- CMP AL,1                                -->
	75 15              <!-- JNZ 15                                  -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
;GetMainThread=0x<codeValue>
	8BF0               <!-- |MOV ESI,EAX                            -->
	83C4 18            <!-- |ADD ESP,18                             -->
	85F6               <!-- |TEST ESI,ESI                           -->
	74 10              <!-- |JE 10                                  -->
	E8 \r4             <!-- |CALL \r4                               -->
</codeValue>
LoadScriptString=0x<codeValue>
	8B03               <!-- MOV EAX,DWORD PTR DS:[EBX]              -->
	8BCB               <!-- MOV ECX,EBX                             -->
	FF50 10            <!-- CALL DWORD PTR DS:[EAX+10]              -->
	50                 <!-- PUSH EAX                                -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
CreateScriptThread=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	59                 <!-- POP ECX                                 -->
	59                 <!-- POP ECX                                 -->
	8986 **030000      <!-- MOV DWORD PTR DS:[ESI+3**],EAX          -->
</codeValue>
:CreateScriptThread=0x<codeValue>
	6A 00              <!-- PUSH 0                                  -->
	8D85 FCFBFFFF      <!-- LEA EAX,[LOCAL.257]                     -->
	50                 <!-- PUSH EAX                                -->
	8D8D F8FBFFFF      <!-- LEA ECX,[LOCAL.258]                     -->
	E8 ********        <!-- CALL ********                           -->
	50                 <!-- PUSH EAX                                -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
DestroyScriptThread=0x<codeValue>
	83C4 14            <!-- ADD ESP,14                              -->
	3BC3               <!-- CMP EAX,EBX                             -->
	74 0D              <!-- JE SHORT 0D                             -->
	50                 <!-- PUSH EAX                                -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>

GetModeMgr=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	8B40 28            <!-- MOV EAX,DWORD PTR DS:[EAX+28]           -->
	8B70 08            <!-- MOV ESI,DWORD PTR DS:[EAX+8]            -->
</codeValue>
GetObject=0x<codeValue>
	81C6 4C020000      <!-- ADD ESI,24C                             -->
	56                 <!-- PUSH ESI                                -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
GetIndexedObject=0x<codeValue>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	FF75 08            <!-- PUSH DWORD PTR SS:[EBP+8]               -->
	E8 \r4             <!-- CALL \r4                                -->
	8B40 10            <!-- MOV EAX,DWORD PTR DS:[EAX+10]           -->
	5D                 <!-- POP EBP                                 -->
	C2 0400            <!-- RETN 4                                  -->
</codeValue>

GetTextByKey=0x<codeValue>
	68 ********        <!-- PUSH ********                           -->
	8BF8               <!-- MOV EDI,EAX                             -->
	E8 ********        <!-- CALL ********                           -->
	68 ********        <!-- PUSH ********                           -->
	8BCF               <!-- MOV ECX,EDI                             -->
	8BF0               <!-- MOV ESI,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
ChangeTacticsAi=0x<codeValue>
	6A 08              <!-- PUSH 8                                  -->
	E8 \r4             <!-- CALL \r4                                -->
	33C0               <!-- XOR EAX,EAX                             -->
	5E                 <!-- POP ESI                                 -->
	5D                 <!-- POP EBP                                 -->
	C2 0C00            <!-- RETN 0C                                 -->
</codeValue>
;ChangeTacticsAi=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	56                 <!-- PUSH ESI                                -->
	57                 <!-- PUSH EDI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	33FF               <!-- XOR EDI,EDI                             -->
	39BE ****0000      <!-- CMP DWORD PTR DS:[ESI+****],EDI         -->
	74 2B              <!-- JE SHORT 2B                             -->
</codeAddress>

Hold=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	0FB645 08          <!-- MOVZX EAX,BYTE PTR SS:[EBP+8]           -->
	8B89 ****0000      <!-- MOV ECX,DWORD PTR DS:[ECX+****]         -->
	6A 00              <!-- PUSH 0                                  -->
	6A 00              <!-- PUSH 0                                  -->
	50                 <!-- PUSH EAX                                -->
	6A 0C              <!-- PUSH 0C                                 -->
	E8 ********        <!-- CALL ********                           -->
	5D                 <!-- POP EBP                                 -->
	C2 0400            <!-- RETN 4                                  -->
</codeAddress>
InstantHold=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	83EC 0C            <!-- SUB ESP,0C                              -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	E8 ********        <!-- CALL ********                           -->
	84C0               <!-- TEST AL,AL                              -->
	74 48              <!-- JE SHORT 48                             -->
</codeAddress>
KeepAlone=0x<codeValue>
	74 37              <!-- JE SHORT 37                             -->
	57                 <!-- PUSH EDI                                -->
	E8 \r4             <!-- CALL \r4                                -->
	33FF               <!-- XOR EDI,EDI                             -->
</codeValue>

GetTarget=0x<codeValue>
	83F8 05            <!-- CMP EAX,5                               -->
	75 2C              <!-- JNZ 2C                                  -->
	68 ********        <!-- PUSH ********                           -->
	8BCE               <!-- MOV ECX,ESI                             -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
SetTarget=0x<codeValue>
	56                 <!-- PUSH ESI                                -->
	68 ********        <!-- PUSH ********                           -->
	8BCB               <!-- MOV ECX,EBX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	6A 05              <!-- PUSH 5                                  -->
</codeValue>
GetAiTarget=0x<codeAddress>
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	83BE ****0000 00   <!-- CMP DWORD PTR DS:[ESI+****],0           -->
	74 32              <!-- JE 32                                   -->
</codeAddress>
SetAiTarget=0x<codeValue>
	50                 <!-- PUSH EAX                                -->
	8BCE               <!-- MOV ECX,ESI                             -->
	E8 \r4             <!-- CALL \r4                                -->
	6A 0B              <!-- PUSH 0B                                 -->
</codeValue>
GetUserTarget=0x<codeValue>
	83F8 03            <!-- CMP EAX,3                               -->
	74 54              <!-- JE 54                                   -->
	8BCB               <!-- MOV ECX,EBX                             -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
SetUserTarget=0x<codeValue>
	85F6               <!-- TEST ESI,ESI                            -->
	74 22              <!-- JE 22                                   -->
	6A 00              <!-- PUSH 0                                  -->
	8BCB               <!-- MOV ECX,EBX                             -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>

GetEnemy=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	83EC 2C            <!-- SUB ESP,2C                              -->
	53                 <!-- PUSH EBX                                -->
	56                 <!-- PUSH ESI                                -->
	57                 <!-- PUSH EDI                                -->
	8BD9               <!-- MOV EBX,ECX                             -->
</codeAddress>
;GetEnemy=0x<codeValue>
	D9EE               <!-- |FLDZ                                   -->
	53                 <!-- |PUSH EBX                               -->
	6A 01              <!-- |PUSH 1                                 -->
	51                 <!-- |PUSH ECX                               -->
	8BCF               <!-- |MOV ECX,EDI                            -->
	D91C24             <!-- |FSTP DWORD PTR SS:[ESP]                -->
	E8 \r4             <!-- |CALL \r4                               -->
</codeValue>
GetFriend=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	83EC 30            <!-- SUB ESP,30                              -->
	53                 <!-- PUSH EBX                                -->
	8BD9               <!-- MOV EBX,ECX                             -->
	8B83 **000000      <!-- MOV EAX,DWORD PTR DS:[EBX+**]           -->
</codeAddress>
;GetFriend=0x<codeValue>
	D91C24             <!-- FSTP DWORD PTR SS:[ESP]                 -->
	E8 ********        <!-- CALL ********                           -->
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	8BF8               <!-- MOV EDI,EAX                             -->
	3BFB               <!-- CMP EDI,EBX                             -->
</codeValue>
GetNearDeadFriend=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	83EC 20            <!-- SUB ESP,20                              -->
	53                 <!-- PUSH EBX                                -->
	8BD9               <!-- MOV EBX,ECX                             -->
	8B83 ****0000      <!-- MOV EAX,DWORD PTR DS:[EBX+****]         -->
	85C0               <!-- TEST EAX,EAX                            -->
</codeAddress>
GetNearItem=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	83EC 34            <!-- SUB ESP,34                              -->
	D905 ********      <!-- FLD DWORD PTR DS:[********]             -->
</codeAddress>
;GetNearItem=0x<codeValue>
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	E8 ********        <!-- CALL ********                           -->
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 ********        <!-- CALL ********                           -->
	D905 ********      <!-- FLD DWORD PTR DS:[********]             -->
	50                 <!-- PUSH EAX                                -->
	51                 <!-- PUSH ECX                                -->
	8BCE               <!-- MOV ECX,ESI                             -->
	D91C24             <!-- FSTP DWORD PTR SS:[ESP]                 -->
	E8 \r4             <!-- CALL \r4                                -->
	5E                 <!-- POP ESI                                 -->
	C3                 <!-- RETN                                    -->
</codeValue>
GetActorAttackMe=0x<codeValue>
	53                 <!-- |PUSH EBX                               -->
	8BCF               <!-- |MOV ECX,EDI                            -->
	E8 \r4             <!-- |CALL \r4                               -->
	8BF0               <!-- |MOV ESI,EAX                            -->
	3BF3               <!-- |CMP ESI,EBX                            -->
</codeValue>

Attack=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	8B89 ****0000      <!-- MOV ECX,DWORD PTR DS:[ECX+****]         -->
	6A 00              <!-- PUSH 0                                  -->
	6A 00              <!-- PUSH 0                                  -->
	FF75 08            <!-- PUSH DWORD PTR SS:[EBP+8]               -->
	6A 01              <!-- PUSH 1                                  -->
	E8 ********        <!-- CALL ********                           -->
	5D                 <!-- POP EBP                                 -->
	C2 0400            <!-- RETN 4                                  -->
</codeAddress>
UseSkill=0x<codeValue>
	6A 00              <!-- PUSH 0                                  -->
	FF77 10            <!-- PUSH DWORD PTR DS:[EDI+10]              -->
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
;UseSkill=0x<codeValue>
	FF75 08            <!-- PUSH DWORD PTR SS:[EBP+8]               -->
	8BCE               <!-- MOV ECX,ESI                             -->
	FF75 FC            <!-- PUSH DWORD PTR SS:[EBP-4]               -->
	E8 \r4             <!-- CALL \r4                                -->
	6A 03              <!-- PUSH 3                                  -->
</codeValue>
UseSkillNone=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	8B89 ****0000      <!-- MOV ECX,DWORD PTR DS:[ECX+****]         -->
	6A 00              <!-- PUSH 0                                  -->
	6A 00              <!-- PUSH 0                                  -->
	FF75 08            <!-- PUSH DWORD PTR SS:[EBP+8]               -->
	6A 05              <!-- PUSH 5                                  -->
	E8 ********        <!-- CALL ********                           -->
	5D                 <!-- POP EBP                                 -->
	C2 0400            <!-- RETN 4                                  -->
</codeAddress>
;UseSkillNone=0x<codeValue>
	53                 <!-- PUSH EBX                                -->
	8BCE               <!-- MOV ECX,ESI                             -->
	E8 \r4             <!-- CALL \r4                                -->
	EB 76              <!-- JMP SHORT 76                            -->
</codeValue>
PickItem=0x<codeValue>
	50                 <!-- PUSH EAX                                -->
	E8 \r4             <!-- CALL \r4                                -->
	6A 0D              <!-- PUSH 0D                                 -->
</codeValue>
;PickItem=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	8B45 08            <!-- MOV EAX,DWORD PTR SS:[EBP+8]            -->
	6A 00              <!-- PUSH 0                                  -->
	6A 00              <!-- PUSH 0                                  -->
	50                 <!-- PUSH EAX                                -->
	8981 ****0000      <!-- MOV DWORD PTR DS:[ECX+****],EAX         -->
	8B89 ****0000      <!-- MOV ECX,DWORD PTR DS:[ECX+****]         -->
	6A 0D              <!-- PUSH 0D                                 -->
	E8 ********        <!-- CALL ********                           -->
	5D                 <!-- POP EBP                                 -->
	C2 0400            <!-- RETN 4                                  -->
</codeAddress>

KeepDestMoveTo=0x<codeValue>
	E8 \r4             <!-- CALL \r4                                -->
	6A 02              <!-- PUSH 2                                  -->
	8BCE               <!-- MOV ECX,ESI                             -->
</codeValue>
AssaultDestMoveTo=0x<codeValue>
	6A 09              <!-- PUSH 9                                  -->
	EB 72              <!-- JMP 72                                  -->
	8BCE               <!-- MOV ECX,ESI                             -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
HarvestDestMoveTo=0x<codeValue>
	6A 0D              <!-- PUSH 0D                                 -->
	EB 2B              <!-- JMP 2B                                  -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>

IsNearFromMoveDestPosition=0x<codeValue>
	D905 ********      <!-- FLD DWORD PTR DS:[********]             -->
	51                 <!-- PUSH ECX                                -->
	D91C24             <!-- FSTP DWORD PTR SS:[ESP]                 -->
	E8 \r4             <!-- CALL \r4                                -->
	84C0               <!-- TEST AL,AL                              -->
</codeValue>
IsNearFromKeepDestPosition=0x<codeValue>
	6A 06              <!-- PUSH 6                                  -->
	EB 26              <!-- JMP 26                                  -->
	E8 ********        <!-- CALL ********                           -->
	51                 <!-- PUSH ECX                                -->
	8BCE               <!-- MOV ECX,ESI                             -->
	D91C24             <!-- FSTP DWORD PTR SS:[ESP]                 -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
IsNearFromAssaultDestPosition=0x<codeValue>
	51                 <!-- PUSH ECX                                -->
	8BCE               <!-- MOV ECX,ESI                             -->
	D91C24             <!-- FSTP DWORD PTR SS:[ESP]                 -->
	E8 \r4             <!-- CALL \r4                                -->
	84C0               <!-- TEST AL,AL                              -->
	74 04              <!-- JE 04                                   -->
	6A 00              <!-- PUSH 0                                  -->
</codeValue>
IsNearFromHarvestDestPosition=0x<codeValue>
	51                 <!-- PUSH ECX                                -->
	8BCE               <!-- MOV ECX,ESI                             -->
	D91C24             <!-- FSTP DWORD PTR SS:[ESP]                 -->
	E8 \r4             <!-- CALL \r4                                -->
	84C0               <!-- TEST AL,AL                              -->
	74 09              <!-- JE 09                                   -->
	6A 00              <!-- PUSH 0                                  -->
</codeValue>

IsLeader=0x<codeAddress>
	8B81 ****0000      <!-- MOV EAX,DWORD PTR DS:[ECX+****]         -->
	85C0               <!-- TEST EAX,EAX                            -->
	74 07              <!-- JE SHORT 07                             -->
	3BC1               <!-- CMP EAX,ECX                             -->
	74 03              <!-- JE SHORT 03                             -->
	32C0               <!-- XOR AL,AL                               -->
	C3                 <!-- RETN                                    -->
	B0 01              <!-- MOV AL,1                                -->
	C3                 <!-- RETN                                    -->
</codeAddress>
IsSkillUsing=0x<codeAddress>
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	E8 ********        <!-- CALL ********                           -->
	84C0               <!-- TEST AL,AL                              -->
	75 1A              <!-- JNZ 1A                                  -->
	33C0               <!-- XOR EAX,EAX                             -->
	3886 ****0000      <!-- CMP BYTE PTR DS:[ESI+****],AL           -->
	75 10              <!-- JNZ 10                                  -->
	3986 ****0000      <!-- CMP DWORD PTR DS:[ESI+****],EAX         -->
	75 08              <!-- JNZ 08                                  -->
	3986 ****0000      <!-- CMP DWORD PTR DS:[ESI+****],EAX         -->
	74 03              <!-- JE 03                                   -->
	33C0               <!-- XOR EAX,EAX                             -->
	40                 <!-- INC EAX                                 -->
	5E                 <!-- POP ESI                                 -->
	C3                 <!-- RETN                                    -->
</codeAddress>
;IsSkillUsing=0x<codeValue>
	8BCB               <!-- MOV ECX,EBX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	84C0               <!-- TEST AL,AL                              -->
	74 **              <!-- JE **                                   -->
	6A 03              <!-- PUSH 3                                  -->
</codeValue>
IsAbleToAttack=0x<codeAddress>
	8B89 ****0000      <!-- MOV ECX,DWORD PTR DS:[ECX+****]         -->
	8B01               <!-- MOV EAX,DWORD PTR DS:[ECX]              -->
	FF60 48            <!-- JMP DWORD PTR DS:[EAX+48]               -->
	8B81 ****0000      <!-- MOV EAX,DWORD PTR DS:[ECX+****]         -->
</codeAddress>
;IsAbleToAttack=0x<codeValue>
	8BCE               <!-- MOV ECX,ESI                             -->
	E8 ********        <!-- CALL ********                           -->
	8BCE               <!-- MOV ECX,ESI                             -->
	E8 \r4             <!-- CALL \r4                                -->
	84C0               <!-- TEST AL,AL                              -->
	74 08              <!-- JE 08                                   -->
</codeValue>
IsTargetInMyAttackRange=0x<codeValue>
	807D 10 01         <!-- |CMP BYTE PTR SS:[EBP+10],1             -->
	75 0C              <!-- |JNZ 0C                                 -->
	56                 <!-- |PUSH ESI                               -->
	8BCB               <!-- |MOV ECX,EBX                            -->
	E8 \r4             <!-- |CALL \r4                               -->
</codeValue>
IsTargetInMySkillRange=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	83EC 34            <!-- SUB ESP,34                              -->
	A1 ********        <!-- MOV EAX,DWORD PTR DS:[********]         -->
	33C5               <!-- XOR EAX,EBP                             -->
	8945 FC            <!-- MOV DWORD PTR SS:[EBP-4],EAX            -->
	53                 <!-- PUSH EBX                                -->
	8B5D 08            <!-- MOV EBX,DWORD PTR SS:[EBP+8]            -->
	56                 <!-- PUSH ESI                                -->
	57                 <!-- PUSH EDI                                -->
</codeAddress>
IsDeadState=0x<codeAddress>
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	8B06               <!-- MOV EAX,DWORD PTR DS:[ESI]              -->
	FF50 **            <!-- CALL DWORD PTR DS:[EAX+**]              -->
	83F8 06            <!-- CMP EAX,6                               -->
</codeAddress>

FSM_NONE=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	75 3F              <!-- JNZ SHORT 3F                            -->
</codeAddress>
FSM_MOVE=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	75 1C              <!-- JNZ SHORT 1C                            -->
</codeAddress>
FSM_USER_SKILL=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	75 40              <!-- JNZ SHORT 40                            -->
</codeAddress>
FSM_PICK_ITEM=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	75 12              <!-- JNZ SHORT 12                            -->
</codeAddress>
FSM_BATTLE_NOMINATE=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	74 2E              <!-- JE SHORT 2E                             -->
</codeAddress>
FSM_KEEP=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	51                 <!-- PUSH ECX                                -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	0F85 B7000000      <!-- JNZ B7                                  -->
</codeAddress>
FSM_HOLD=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	51                 <!-- PUSH ECX                                -->
	837D 08 FD         <!-- CMP DWORD PTR SS:[EBP+8],-3             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	0F84 A2000000      <!-- JE A2                                   -->
</codeAddress>
FSM_ASSAULT=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	51                 <!-- PUSH ECX                                -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	74 59              <!-- JE SHORT 59                             -->
</codeAddress>
FSM_HARVEST=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	837D 08 FE         <!-- CMP DWORD PTR SS:[EBP+8],-2             -->
	56                 <!-- PUSH ESI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	74 22              <!-- JE SHORT 22                             -->
</codeAddress>

geHotKeyTable_LoadHotKeyXML=0x<codeAddress>
	68 1C040000        <!-- PUSH 41C                                -->
	B8 ********        <!-- MOV EAX,********                        -->
</codeAddress>
;geHotKeyTable_LoadHotKeyXML=0x<codeAddress>
	68 1C040000        <!-- PUSH 41C                                -->
</codeAddress>
;geHotKeyTable_LoadHotKeyXML=0x<codeValue>
	6A 01              <!-- PUSH 1                                  -->
	57                 <!-- PUSH EDI                                -->
	56                 <!-- PUSH ESI                                -->
	50                 <!-- PUSH EAX                                -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
ui_CObject_ShowWindow=0x<codeAddress>
	6A 70              <!-- PUSH 70                                 -->
	B8 ********        <!-- MOV EAX,********                        -->
	E8 ********        <!-- CALL ********                           -->
	807D 08 01         <!-- CMP BYTE PTR SS:[EBP+8],1               -->
</codeAddress>
ui_CObject_GetName=0x<codeValue>
	8BCF               <!-- |MOV ECX,EDI                            -->
	8BF0               <!-- |MOV ESI,EAX                            -->
	E8 \r4             <!-- |CALL \r4                               -->
</codeValue>
CheckLayer=0x<codeValue>
	57                 <!-- PUSH EDI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	84C0               <!-- TEST AL,AL                              -->
	74 48              <!-- JE SHORT 48                             -->
</codeValue>
GetMyCommanderName=0x<codeAddress>
	E8 ********        <!-- CALL ********                           -->
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 ********        <!-- CALL ********                           -->
	83C0 02            <!-- ADD EAX,2                               -->
	C3                 <!-- RETN                                    -->
</codeAddress>
GetContextCommander=0x<codeAddress>
	56                 <!-- PUSH ESI                                -->
	E8 ********        <!-- CALL ********                           -->
	8B40 04            <!-- MOV EAX,DWORD PTR DS:[EAX+4]            -->
	8BB0 ****0000      <!-- MOV ESI,DWORD PTR DS:[EAX+****]         -->
</codeAddress>
AiRange=0x<codeAddress offset="0x0D">
	D91D ********      <!-- FSTP DWORD PTR DS:[********]            -->
	E8 ********        <!-- CALL ********                           -->
	84C0               <!-- TEST AL,AL                              -->
	0F85 ********      <!-- JNZ ********                            -->
</codeAddress>
CNormalNet_Process=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	83EC 0C            <!-- SUB ESP,0C                              -->
	803D ******** 00   <!-- CMP BYTE PTR DS:[********],0            -->
	53                 <!-- PUSH EBX                                -->
	8B5D 08            <!-- MOV EBX,DWORD PTR SS:[EBP+8]            -->
	56                 <!-- PUSH ESI                                -->
	57                 <!-- PUSH EDI                                -->
	8BF1               <!-- MOV ESI,ECX                             -->
	74 14              <!-- JE SHORT 14                             -->
	81FB 050C0000      <!-- CMP EBX,0C05                            -->
</codeAddress>
CNormalNet_Chat=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	81EC 08010000      <!-- SUB ESP,108                             -->
</codeAddress>
CNormalNet_Whisper=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	81EC 04080000      <!-- SUB ESP,804                             -->
	A1 ********        <!-- MOV EAX,DWORD PTR DS:[********]         -->
	33C5               <!-- XOR EAX,EBP                             -->
	8945 FC            <!-- MOV DWORD PTR SS:[EBP-4],EAX            -->
	56                 <!-- PUSH ESI                                -->
</codeAddress>
CNormalNet_Text=0x<codeAddress>
	68 C4080000        <!-- PUSH 8C4                                -->
</codeAddress>
;CNormalNet_Text=0x<codeAddress>
	68 ****0000        <!-- PUSH ****                               -->
	B8 ********        <!-- MOV EAX,********                        -->
	E8 ********        <!-- CALL ********                           -->
	8B7D 08            <!-- MOV EDI,DWORD PTR SS:[EBP+8]            -->
	0FB75F 02          <!-- MOVZX EBX,WORD PTR DS:[EDI+2]           -->
	68 00080000        <!-- PUSH 800                                -->
	6A 00              <!-- PUSH 0                                  -->
</codeAddress>
CNormalNet_PartyMemberMoveZone=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	81EC 0C010000      <!-- SUB ESP,10C                             -->
	A1 ********        <!-- MOV EAX,DWORD PTR DS:[********]         -->
	33C5               <!-- XOR EAX,EBP                             -->
	8945 FC            <!-- MOV DWORD PTR SS:[EBP-4],EAX            -->
	56                 <!-- PUSH ESI                                -->
</codeAddress>
CNormalNet_MoveZoneOk=0x<codeAddress>
	68 B0020000        <!-- PUSH 2B0                                -->
</codeAddress>
CNormalNet_BillingAlarm=0x<codeAddress>
	68 08020000        <!-- PUSH 208                                -->
</codeAddress>
CNormalNet_ReinforceAlarm=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	81EC 04020000      <!-- SUB ESP,204                             -->
	A1 ********        <!-- MOV EAX,DWORD PTR DS:[********]         -->
	33C5               <!-- XOR EAX,EBP                             -->
	8945 FC            <!-- MOV DWORD PTR SS:[LOCAL.1],EAX          -->
	56                 <!-- PUSH ESI                                -->
	8B75 08            <!-- MOV ESI,DWORD PTR SS:[ARG.1]            -->
	8A46 02            <!-- MOV AL,BYTE PTR DS:[ESI+2]              -->
	57                 <!-- PUSH EDI                                -->
	3C 01              <!-- CMP AL,1                                -->
</codeAddress>
CNormalNet_ReInforceItem=0x<codeAddress>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	8B45 08            <!-- MOV EAX,DWORD PTR SS:[ARG.1]            -->
	FF70 0B            <!-- PUSH DWORD PTR DS:[EAX+0B]              -->
	FF70 07            <!-- PUSH DWORD PTR DS:[EAX+7]               -->
	FF70 03            <!-- PUSH DWORD PTR DS:[EAX+3]               -->
	0FB640 02          <!-- MOVZX EAX,BYTE PTR DS:[EAX+2]           -->
</codeAddress>
DrawAuctionCommander=0x<codeAddress>
	75 06              <!-- |JNE SHORT 06                           -->
	83C0 **            <!-- |ADD EAX,0E                             -->
</codeAddress>
Immediate1=0x<codeAddress offset="3">
	5E                 <!-- POP ESI                                 -->
	84C0               <!-- TEST AL,AL                              -->
	75 32              <!-- JNZ SHORT 32                            -->
</codeAddress>
Immediate2=0x<codeAddress offset="0">
	0F84 9D000000      <!-- JE 9D                                   -->
	83A5 ECFEFFFF 00   <!-- AND DWORD PTR SS:[EBP-114],0            -->
	6A 05              <!-- PUSH 5                                  -->
</codeAddress>
Immediate3=0x<codeAddress offset="0">
	0F84 9A000000      <!-- JE 9A                                   -->
	83A5 ECFDFFFF 00   <!-- AND DWORD PTR SS:[EBP-214],0            -->
	6A 05              <!-- PUSH 5                                  -->
</codeAddress>
Immediate4=0x<codeAddress offset="0">
	74 0F              <!-- JZ SHORT 0F                             -->
	FF75 08            <!-- PUSH DWORD PTR SS:[EBP+8]               -->
</codeAddress>
Bug1=0x<codeValue>
	6A 7C              <!-- PUSH 7C                                 -->
	F3:AB              <!-- REP STOS DWORD PTR ES:[EDI]             -->
	55                 <!-- PUSH EBP                                -->
	E8 \r4             <!-- CALL \r4                                -->
</codeValue>
Bug3=0x<codeValue>
	50                 <!-- PUSH EAX                                -->
	83C1 04            <!-- ADD ECX,4                               -->
	52                 <!-- PUSH EDX                                -->
	51                 <!-- PUSH ECX                                -->
	E8 \r4             <!-- CALL \r4                                -->
	83C4 0C            <!-- ADD ESP,0C                              -->
	33C0               <!-- XOR EAX,EAX                             -->
	C2 0800            <!-- RETN 8                                  -->
</codeValue>
XPatch=0x<codeAddress>
	81EC 00080000      <!-- SUB ESP,800                             -->
	53                 <!-- PUSH EBX                                -->
	56                 <!-- PUSH ESI                                -->
	57                 <!-- PUSH EDI                                -->
	33D2               <!-- XOR EDX,EDX                             -->
	B9 FF000000        <!-- MOV ECX,0FF                             -->
	33C0               <!-- XOR EAX,EAX                             -->
</codeAddress>
GetCheatFlag=0x<codeValue>
	8BC8               <!-- MOV ECX,EAX                             -->
	E8 \r4             <!-- CALL \r4                                -->
	83F8 07            <!-- CMP EAX,7                               -->
</codeValue>
;Permmission=0 ; User
;Permmission=1 ; Operator
;Permmission=2 ; ??? (Invalid)
Permmission=3 ; Game Master
;Permmission=4 ; ??? (Invalid)
;Permmission=5 ; Monitor
;Permmission=6 ; Reporter
;Permmission=7 ; Developer
;Permmission=8 ; ??? (Invalid)
;Permmission=9 ; ??? (Invalid)

ModeMgrToWorldPtr=0x0028 ; GetEnemy
WorldPtrToWorld=0x0008 ; GetEnemy
WorldToMapName=0x0008 ; Binary
;WorldToMapName=0x047C ; geapp::CWorld::GetWorldName
WorldToMapProperty=0x0498 ; Immediate
MapPropertyToMapID=0x0018 ; Binary
SessionToWorldIndex=0x077C ; Binary
SessionToWorldIP=0x07A5 ; Binary
WorldToIndexedObjectCount=0x374 ; 0x0354 + 0x20 ; GetEnemy

GetIndexedActorInGetEnemy=0x0073
GetIndexedTypeObjectInGetNearItem=0x0074

BaseObjectToActor=0x0010 ; GetEnemy GetIndexedActor
BaseObjectToAiActor=0x000C ; GetFriend
BaseObjectToClassID=0x01E0 ; MonProp
BaseObjectToLv=0x240 ; MonProp
BaseObjectToHP=0x0224 ; Binary
BaseObjectToMHP=0x022C ; MonProp
BaseObjectToStance=0x0220 ; Binary
BaseObjectToFamily=0x0052 ; Binary
BaseObjectToName=0x0038 ; Binary
BaseObjectToParty=0x0063 ; Binary
BaseObjectToJob=0x004A ; Binary
BaseObjectToIsCharacter=0x001C ; Binary
BaseObjectToIsPet=0x0030 ; Binary
BaseObjectToIsFriend1=0x0030 ; GetFriend
BaseObjectToIsFriend2=0x000C ; GetFriend
BaseObjectToIsFriend3=0x0244 ; GetFriend
BaseObjectToItemID=0x0005 ; GetNearItem
BaseObjectToItemFamily=0x0230 ; IsEnablePickItem
BaseObjectToItemSquadID=0x0234 ; IsEnablePickItem
BaseObjectToItemReinforce=0x011C ; Binary

;IsEnablePickItem=0x<codeValue>
	FF75 0C            <!-- |PUSH DWORD PTR SS:[EBP+C]              -->
	8BCE               <!-- |MOV ECX,ESI                            -->
	FF75 E8            <!-- |PUSH DWORD PTR SS:[EBP-18]             -->
	E8 \r4             <!-- |CALL \r4                               -->
</codeValue>

AiActorToActor=0x<codeValue>
	56                 <!-- PUSH ESI                                -->
	8DB1 \x4           <!-- LEA ESI,DWORD PTR DS:[ECX+\x4]          -->
	8B0E               <!-- MOV ECX,DWORD PTR DS:[ESI]              -->
	8B01               <!-- MOV EAX,DWORD PTR DS:[ECX]              -->
	FF50 54            <!-- CALL DWORD PTR DS:[EAX+54]              -->
	83F8 0F            <!-- CMP EAX,0F                              -->
</codeValue> ; GetSelfActor IsSkillUsing
AiActorToBaseObject=0x<codeValue>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	8B45 08            <!-- MOV EAX,DWORD PTR SS:[EBP+8]            -->
	6A 00              <!-- PUSH 0                                  -->
	6A 00              <!-- PUSH 0                                  -->
	50                 <!-- PUSH EAX                                -->
	8981 ********      <!-- MOV DWORD PTR DS:[ECX+********],EAX     -->
	8B89 \x4           <!-- MOV ECX,DWORD PTR DS:[ECX+\x4]          -->
	6A 0D              <!-- PUSH 0D                                 -->
	E8 ********        <!-- CALL ********                           -->
	5D                 <!-- POP EBP                                 -->
	C2 0400            <!-- RETN 4                                  -->
</codeValue> ; PickItem
AiActorToCounterTarget=0x<codeValue>
	EB 06              <!-- JMP SHORT 06                            -->
	8B86 \x4           <!-- MOV EAX,DWORD PTR DS:[ESI+\x4]          -->
	5E                 <!-- POP ESI                                 -->
	C9                 <!-- LEAVE                                   -->
	C2 0400            <!-- RETN 4                                  -->
</codeValue> ; GetActorAttackMe
AiActorToPickItem=0x<codeValue>
	55                 <!-- PUSH EBP                                -->
	8BEC               <!-- MOV EBP,ESP                             -->
	8B45 08            <!-- MOV EAX,DWORD PTR SS:[EBP+8]            -->
	6A 00              <!-- PUSH 0                                  -->
	6A 00              <!-- PUSH 0                                  -->
	50                 <!-- PUSH EAX                                -->
	8981 \x4           <!-- MOV DWORD PTR DS:[ECX+\x4],EAX          -->
	8B89 ********      <!-- MOV ECX,DWORD PTR DS:[ECX+********]     -->
	6A 0D              <!-- PUSH 0D                                 -->
	E8 ********        <!-- CALL ********                           -->
	5D                 <!-- POP EBP                                 -->
	C2 0400            <!-- RETN 4                                  -->
</codeValue> ; PickItem
AiActorToMyAtkLayer=0x<codeValue>
	8945 08            <!-- MOV DWORD PTR SS:[EBP+8],EAX            -->
	8B41 10            <!-- MOV EAX,DWORD PTR DS:[ECX+10]           -->
	DB45 08            <!-- FILD DWORD PTR SS:[EBP+8]               -->
	8B80 \x4           <!-- MOV EAX,DWORD PTR DS:[EAX+\x4]          -->
</codeValue> ; CheckLayer

ActorToAiActor=0x
ActorToBaseObject=0x<codeValue correction="0x04">
	DB80 ****0000      <!-- FILD DWORD PTR DS:[EAX+****]            -->
	8B83 ****0000      <!-- MOV EAX,DWORD PTR DS:[EBX+****]         -->
	8B88 \x4           <!-- MOV ECX,DWORD PTR DS:[EAX+\x4]          -->
	8B01               <!-- MOV EAX,DWORD PTR DS:[ECX]              -->
</codeValue>
ActorToTargetDefLayer=0x<codeValue>
	8B45 08            <!-- MOV EAX,DWORD PTR SS:[EBP+8]            -->
	8B90 \x4           <!-- MOV EDX,DWORD PTR DS:[EAX+\x4]          -->
	0390 ****0000      <!-- ADD EDX,DWORD PTR DS:[EAX+****]         -->
	33C0               <!-- XOR EAX,EAX                             -->
	83FA 01            <!-- CMP EDX,1                               -->
</codeValue> ; CheckLayer

</format>

</MiFormatter>
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